MediaTek MT8163 platform datasheet (Part III) data download
1. Show Read Direct Memory Access
1.1.1 Introduction
The RDMA engine is responsible for providing data to the interface engine, such as DSI, DBI, and DPI. Since the interface engine requires real-time services, the RDMA engine contains a single line of buffer T. o Store enough pixel data. It also detects the usage of data buffers, which triggers EMI's deep sleep mode.
1.1.2 Features
Direct link input mode
Memory input mode
Input format: YUYV 422, UYVY 422, YVYU 422, UYVY 422, RGB 565, RGB 888, ARGB 8888
Input Footprint: Raster Scan Mode, 64 Byte Aligned Tile Mode
Deceleration mode
[Through] yield control
Byte swapping, RGB swapping
Progressive, staggered
Programmable YUV to RGB matrix
If the data buffer is in a running state, the output mode is not stopped.
Buffer controllers
240x16 byte data buffer (1280 pixels, RGB 888 format)
Programmable request/pre-over/overshoot control mechanisms
1.1.3 Block Diagram
The following diagram shows a detailed block diagram of the RDMA engine. The clock is automatically configured, and the output clock domain uses an asynchronous FIFO.
1.1.4 Register Definition
Module name: DISP_RDMA Base aDDRess: (+14009000h)
Module name: DISP_RDMA Base address: (+14009000h)
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